Bruno's Blog

Author: Bruno

  • War never changes

    War never changes

    By chance, opening Steam during this most recent Steam Winter Sale, I stumbled across Fallout 1 for a couple bucks – and many other cRPGs besides. It’s partially what kicked off revisiting these games, and what inspired me to start writing about it.

    I’ve installed the small/fixes only version of the Fallout Fixt mod and gone through the character creation and intro, but I wanted to write down some of my initial thoughts before going further. Remember, I haven’t played any of the games discussed below for over a decade – please let me know if I am misremembering or misstating anything!

    So, Fallout isn’t my favorite cRPG or the first cRPG I ever played – both of those titles go to Baldur’s Gate 2. Fallout lacks the dynamic party interactions and management that Baldur’s Gate 2 brings to the table. And I’ve always been more of a fantasy guy than into a Mad Max/post-apocalypse setting.

    But it is one of my first cRPGs and one of my favorites, and I do prefer some things about Fallout.

    All cRPGs worth playing have game states that react to PC characteristics and choices, i.e., these cRPGs are reactive. One way of the bigger ways reactivity shows itself in BG2, for example, is through party interactions. A mostly straightforward good-bad style reputation system, modified by player statistics, dictates how satisfied characters of different alignments will be with you over the course of your adventure. At a certain point they’ll leave if you fail to live up to their standards. On top of that system governing party members generally, there are unique outcomes based on a combination of quest and dialogue choices and player statistics. Anomen can become a knight or a knave; Haer’Dalis can become a friend or foe; and Viconia can be persuaded to change her views and turn her back on her former religion, to name a few.

    Outside of companion interactions, which are almost nonexistent in the original Fallout, Fallout probably does a better job creating a world that reacts to PC choices, though. The player choices influence the main plot far more in Fallout than in BG2. You get a few “this side or that side” decisions in BG2, but if I remember correctly, there’s a little more nuance in how your choices about how to deal with the Vault’s waterchip in Fallout impact the narrative. And while there are some dialogue options in BG2 that are based on or influenced by skill or attribute checks, Fallout has an entirely different set of options for a “low intelligence” run on top of that.

    Overall, with Fallout, I recall a world, NPCs and set pieces that are more hard-locked behind specific character statistics in particular.

    Well, let’s see! I previewed a Fallout character in my last post, but I’ll go through my final build a little bit more here.

    Fallout character generation starts with the SPECIAL system and includes (optional) traits, and skills, some of which you ‘tag’ as your specialties.

    Since I want to be able to see as much of Fallout as I can in a single run, I’ve decided to make a generalist, and to that end I chose two traits that increase my available SPECIAL points; Gifted, gives you additional SPECIAL points to distribute at the cost of skill points; and Small Frame, which gives me an additional Agility point at the expense of a lowered carrying weight. For skills, I tagged Lockpick, Science, and Speech. There are multiple combat skills, but I hope to use my wits, my guile, and my looks to talk my way through or sneak my way around obstacles.

    We’ll see how well I do!

    If you look carefully, you can see the rats we’re about to smash
  • A boy has the right to dream…

    A boy has the right to dream…

    There are endless possibilities stretched out before him.

    This ancient Toonami bumper has always spoken to me. As I write this, it’s somehow 2024. I’m now the same age as Homer Simpson when ‘The Simpsons’ premiered about a month after I was born; 34. That’s how old my dad was when he had me, too. Bart’s still 10 and Homer’s still in his 30s, but those of us stuck in meat space just keep getting older.

    I’ve played video games so as long as I can remember. I’ve never truly stopped completely, though my interest has waxed and waned. There are times in my life, especially when I was younger, where I’ve been a real dedicated “gamer.” I would follow new releases closely, scour the internet to find translations of ROMS never released in the U.S., spend time on message boards talking about them. I even won the GameFAQs 2003 Summer Contest (with what was at the time the closest thing to a perfect bracket). Other times, like in college, the amount of time I spent on video games was pretty marginal.

    Since I got a big boy job after grad school, most of the gaming I’ve done has been in-person with friends. We play board games, card games, and local multiplayer games on my Switch. That’s been pretty casual and pretty fun.

    But this last year has been tough with family issues and major life changes. A lot of my bandwidth has been dedicated to professional and personal responsibilities, and in some ways, I’ve let my interests and hobbies fall by the wayside. In 2024, I want to try to reconnect with some of the games from my past — or try new-to-me games from past years — to recapture some of the spark I once had for gaming. A few of the games on my list for this year:

    • Fallout 1
    • Arcanum: Of Steamworks and Magick Obscura
    • Baldur’s Gate 2

    I haven’t played some of these games since high school or maybe undergrad which is at least 12 years ago now. I’d like to regard them again now with a (hopefully) more developed analytic mindset. I also hope writing my thoughts and experiences down here will help facilitate that, and maybe entertain some people along the way. I personally follow a few of this sort of personal video game blog and the format seems to be dying as folks my age grow up and move on in life. This blog is my attempt to help keep the flame lit just a little longer.

    So, stay tuned if you like dated Simpsons references, old cRPGs, 2D games from the 16-bit era and other boomer shit like that. Here’s to a productive new year!