Pieces was developed by Prism Kikaku, a company which would later change names to Nippon Icchi and gain much greater acclaim in subsequent gaming generations with games like Disgaea. Honestly, I like this much more than their later work for which they’re much more famous.
Pieces is an extremely simple game. There are a few game modes, but in each of them you solve jigsaw puzzles competitively. The pictures represented in these puzzles span a few different “genres,” like buildings, dinosaurs, sports, and more. There’s a decent amount of variety, and we’ve played it quite a bit recently without getting exhausted from repeats.
In the versus mode, each player tries to solve a set number of puzzles faster than their opponent.
This might not sound thrilling, but Tiff and I played one round of this mode and knew we were going to like this game. You might think this would come down to how much you enjoy puzzles, but I’m not a big fan of them in real life. This game separate itself from that a little bit; for one thing, the addition of items creates another layer that helps me get into it. These items can really impact the board; some sweep pieces off of your opponents puzzle while others automatically place pieces on your own side, for example.

The way the power meter fills incentivizes you to place your pieces even faster. It adds a frenetic element to the gameplay, not to mention interactivity, that would be lacking in a straight up jigsaw competition. Tiff, Alex and I played a few rounds of one versus one with the loser passing their controller. I would love to play a four player free-for-all version of this or even two player teams.
We’ve spent most of our time on the “All Play” mode, though, even with two people. In this mode, up to 5 players all compete to get the most points over 8 puzzles + two bonus ‘spot the difference’ rounds. There are only three pictures for these bonus rounds (that we’ve seen) but the differences between them change each time.


This mode is further divided into four different variations that change the time limit (between 3 and 8 minutes) with two that add “fake” pieces to the reserve. We mostly stick to the mode that’s 5 minutes with no fake pieces, at least so far.
What Did They Think at the Time?
Pieces was well-received by critics at the time. However, it is pretty apparently most critics didn’t spend much time with the 3+ player modes.
GamePro wasn’t impressed with the sound (which I agree with) or the controls (which I don’t), but gave it a 4.5 overall and appreciated that it set itself apart from the deluge of Tetris and Columns clones that flooded the market:


EGM gave the game good scores and shouts out the versus mode specifically – which is arguably the highlight of the game – but no mention of the 5-player mode. It is a short blurb, to be fair:
What Do We Think Now?
The ultimate scores in contemporaneous reviews of Pieces I could find weren’t far off from our assessment overall. But all of the reviews are pretty lacking in terms of accurately relating to the reader what the heck the multiplayer mode looks like! GamePro actually says this 5-player game is only 2-player. EGM doesn’t actually say that, but sort of gives that impression by way of omission. Next Generation at least notes that the game uses the multitap, so it has to get points for that.
I played the single player game and enjoyed that pretty well, though the computer opponents start to get tough after the first two. I think it would take a long time to beat the game on the hardest difficulty, and I probably will try to work my way through it, at least for a while. That’s not a focus for us, but it does speak well to the game.
Especially since the versus mode is exactly the single player mode, but against a human opponent. It’s great fun, as you can tell by the fact I like to play it even against the computer. I rarely play single player games except to test them out for multiplayer gaming; this one really sucked me in, and I need to emphasize again, I do not normally like jigsaw puzzles. I even intend to play Jigsaw Madness (PS1) which is another jigsaw puzzle game from Nippon Icchi and maybe sort-of (?) spiritual successor to this game.
We’ve only had a chance to play the multiplayer mode with 3 players. Finishing the puzzles with 3 was easier than with 2, and I’m sure that would scale. What I’m less sure about is how this would impact the ‘spot the difference’ bonus rounds, which were sort of a problem for our group at both 2 and 3. Each difference you spot is worth a significant amount of points, and with only 2 or 3 people, it was easy for one player to clean up these rounds and almost make the main puzzle rounds feel irrelevant. I think runaway leader problem would be less likely in a game with 4 or 5, but I can’t confirm that yet.
It would have been nice to have more going on in the multiplayer mode. Everyone is working on the same puzzle, so there are no items. There are certain pieces that have a ‘roulette’ effect where you have a chance to gain some points or lose some points, but that doesn’t match up to the depth and interactivity items brought in the versus mode. Still, we had a fun time with this one, and I’m looking forward to playing it with 4 and 5. Our scores (in fairies instead of thumbs):








Not everyone will love this one to pieces, but Pieces is worth a shot if your game group is at all interested in puzzle games.






















